Press kit
For creators, streamers and anyone writing about the game. Take what you need.
Permission, in one sentence: you may record, stream and monetise video of Miners of Mars: Space Cowboy without asking, on any platform, including sponsored and ad-supported content. A link back to https://momspacecowboy.smokingbyte.com/play/ is appreciated and not required.
The facts
| Item | Detail |
|---|---|
| Title | Miners of Mars: Space Cowboy |
| Platform | Web browser (WebGL). Desktop, keyboard or gamepad. |
| Price | Free. No purchases, no ads in the game, no account. |
| Genre | Flight simulation, cargo hauling, light adventure |
| Players | Single player |
| Status | In active development |
| Play at | https://momspacecowboy.smokingbyte.com/play/ |
| Built with | TypeScript, three.js, WebGL, Vite |
| Content | 16 authored missions, 7 mines, 10 upgrade lines, endless generated contracts after the campaign |
Descriptions you can paste
One line
A free browser game about flying a heavy VTOL ore hauler across a procedurally generated Mars.
Short
Miners of Mars: Space Cowboy is a free 3D space mining game that runs in the browser. You fly a VTOL cargo hauler across a Mars generated fresh from every seed — loading osmium out of seven mines, lifting injured miners off the rock and bringing crews home — across a sixteen-mission campaign and an endless job board after it. Landing is the whole game: the ship is heavy, the air is thin, and the pad does not move.
Long
Miners of Mars: Space Cowboy is a free browser flight game built with three.js and WebGL. Every world is generated from a seed you can write down and share: terrain, craters, erosion and the siting of seven mines across the shelf. You fly one ship for the whole game — a VTOL ore hauler with fixed engines, so tilting the hull is the only way to go anywhere, and nose-down is forward. Mars has a third of Earth's gravity and almost no atmosphere, so nothing takes your velocity away for you and a sideways slide persists until you cancel it. That is what makes landing the interesting part rather than the end of a flight. Sixteen authored missions take you from a crew rotation to a mine fire; after them, a job board generates contract work indefinitely. Between jobs there is a workshop, a ledger, and a casino two hours out on the shelf.
Assets
- Cover image — 1200×630 PNG, the social preview card.
- Icon — a landing pad seen from above, at 16, 32 and 48 pixels.
More screenshots are coming. In the meantime the fastest way to get exactly the shot you want is to take it: open the game, press 4 for the free-orbit camera and F for fullscreen. Any frame you capture is yours to use.
What to show in a video
If you have three minutes: take the check ride, then fly out to a far claim and land it manually at night with the floodlights on. That sequence contains the whole game — the tilt-to-move flight model, the four-condition landing indicator, the fuel decision, and the moment the pad resolves out of the dark.
If you have thirty seconds: a single landing, from the landing camera, with the indicator visible.