Miners of Mars: Space Cowboy

Guides

Nothing here is a spoiler and nothing here is padding. If you only read one, read the landing guide — landing is the game and everything else is travel between landings.

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Coming next

Mission-by-mission walkthroughs, a mine-by-mine guide to the seven claims, an upgrade-order comparison for hauling against racing, a guide to flying at night and in a dust storm, and a look at what the job board actually generates once the campaign closes.

In the meantime: every control and keybind, the world and what comes out of it, the ship and its upgrade ladder, and the campaign.