Guides
Nothing here is a spoiler and nothing here is padding. If you only read one, read the landing guide — landing is the game and everything else is travel between landings.
Beginner's guide
How to start Miners of Mars: Space Cowboy. The check ride, why nose-down is forward, reading the landing indicator, and what to spend your first credits on.
Landing guide
The four landing conditions explained, in the order to fix them, plus how the autopilot decides whether to take your approach and what the approach computer buys.
Earning credits
Where the money actually is: mineral prices, what a full bay of osmium is worth, the best-paying campaign missions, and how to pay for a full ship fit-out.
Coming next
Mission-by-mission walkthroughs, a mine-by-mine guide to the seven claims, an upgrade-order comparison for hauling against racing, a guide to flying at night and in a dust storm, and a look at what the job board actually generates once the campaign closes.
In the meantime: every control and keybind, the world and what comes out of it, the ship and its upgrade ladder, and the campaign.